Check the equipment before assembling the group
Nintendo's guide specifically describes a wired LAN, not Wi-Fi local wireless. The Switch 2 wired connection requires the console to be docked. Do not assume that a room code converts an online lobby into LAN.
| Per setup | Nintendo lists | Check before the event |
|---|---|---|
| Each console | A Switch/Switch 2, game copy, Ethernet cable and dock | Switch Lite needs a licensed USB LAN adapter |
| Network | Wired router shared by all consoles | All consoles must connect to this same router |
| Port count | Network switch may be needed | Count consoles plus router uplink |
| Display | TV or monitor listed for each console | Confirm dock and display before test day |
References: Nintendo Support: How to Use Splatoon 3 LAN Play
Create and join the LAN room
- Wire every console to the same router; add an Ethernet switch if required and confirm each console reports a wired internet connection.
- Start Splatoon 3 and open X Menu > The Shoal from Splatsville.
- Inside The Shoal, hold ZL and ZR, then press and hold the Left Stick until the LAN preparation message appears.
- Choose Private Battle or Salmon Run. Nintendo lists Private Battle for 2–8 players plus up to two spectators; Salmon Run is 2–4 players.
- The host creates the room. Other players repeat the LAN entry sequence, select the host, and join; the host starts only after everyone readies up.
- If preparation does not appear, check shared-router wiring and the button sequence first; do not change Internet-facing port-forwarding settings on the basis of this guide.
References: Nintendo Support: How to Use Splatoon 3 LAN Play · Nintendo Support: Splatoon 3 local and online multiplayer setup
Keep LAN separate from other multiplayer paths
Nintendo documents online, local wireless and LAN as separate methods. If players are in different homes, this same-router LAN recipe does not apply; use the Nintendo online room flow and verify that every client is on the same game version.
References: Nintendo Support: Splatoon 3 local and online multiplayer setup · Nintendo Support: How to Update Splatoon 3 · Splatoon player discussions on Reddit
Before you play
- Every console uses a wired link to the same router.
- The chosen mode's player count is within Nintendo's limit.
- All clients have the same update version.
- No router port-forwarding or account change was made without an official reason.
Frequently asked questions
Can the LAN group use Wi-Fi?
Nintendo's LAN instructions require a wired connection through a shared router; Wi-Fi local wireless is a different method.
Can eight players run Salmon Run?
No. Nintendo's support page caps one Salmon Run game at four players.
Sources & revision notes
Editorial revision: November 7, 2026; not a gameplay test date. The reference notes identify source limits and version differences.
- Nintendo Support: How to Use Splatoon 3 LAN Play (Official)
Nintendo specifies wired consoles connected to a shared router, compatible dock/adapter requirements and separate Private Battle/Salmon Run caps. This guide does not test a network or establish online matchmaking behavior.
- Nintendo Support: Splatoon 3 local and online multiplayer setup (Official)
Nintendo's live support matrix lists player-count, mode and connection combinations and states that split-screen is unavailable. Platform names and menu paths can vary by system update and region; verify the current support page before arranging a group.
- Nintendo Support: How to Update Splatoon 3 (Official)
The checked support page lists version 11.3.0 (20 August 2026), says online play requires the update and all players need the same version. Replay compatibility has its own version boundary; re-check the page for later patches.
- Splatoon player discussions on Reddit (Community)
External user-generated discussion, not Nintendo support or GamerWin testing. Match the console, region, mode and exact version; do not post account credentials or private friend codes publicly.
November 7, 2026: first publication, summarized Nintendo's wired LAN hardware and room-entry procedure without extending it to home-network troubleshooting. No LAN event was tested.
How we research and correct guidesNo affiliate links or paid placement. Commercial disclosure.