Confirm the mode and session owner

Pathea changed multiplayer's design during development and described a workshop-focused cooperative experience at release. Old Early Access posts can therefore describe a design that no longer matches the released game.

  1. Read the launch mode selected from the game library/menu.
  2. Record whether the session is the Singleplayer story or Multiplayer Workshop.
  3. For a hosted session, note who owns the world and which players have joined.
  4. Record platform and build before comparing online tips or patch notes.

References: Pathea Games: My Time at Sandrock full release notes

Compare the same kind of progress

The official release post lists multiplayer commissions, urban-planner quests, areas and NPC content. Similar wording does not establish that the campaign objectives or character unlocks are shared between modes.

QuestionVerify in the current modeDo not assume
Where is this commission?Active board, mode and workshop levelThat Singleplayer board and Multiplayer board match
Why is this quest absent?Mode-specific quest/objective list and prerequisitesThat a story guide describes co-op availability
What did a returning player keep?Current character/world screen and official cross-save notesThat story saves/progression transfer into workshop mode
Why do players see different menus?Platform, build and selected modeThat every platform has the same multiplayer interface

References: Pathea Games: My Time at Sandrock full release notes · My Time at Sandrock player discussions

Make a clean co-op preflight

If a task differs, avoid rebuilding machines or deleting saves until the host confirms the current session and objective. Share only non-sensitive details in public discussions.

  1. Ask the host to state mode, platform/build and world/session name.
  2. Open the same objective/commission in the active Multiplayer UI and copy its exact text.
  3. Check required workshop level, players' roles and available machines in that world.
  4. If players still differ, include their platform/build and a concise reproduction rather than assuming a corrupted story save.

References: Pathea: Sandrock update adding the Commission Tracker · My Time at Sandrock player discussions

Before you play

  • Story versus Multiplayer Workshop named.
  • Host and world owner identified.
  • Platform and build recorded for each player.
  • Objective/commission copied from the active mode.
  • Story progression and workshop tasks not conflated.
  • No save transfer/cross-progression claim made without a current official source.

Frequently asked questions

Is Multiplayer just the story campaign with friends?

Pathea's release post describes a collaborative workshop experience with its own activities; use the active mode's rules.

Will my story quest appear in Multiplayer?

Do not assume so. Check the current mode-specific quest list and patch notes.

Does this confirm cross-play or cross-save?

No. The cited sources do not establish universal platform cross-play or save transfer.

Sources & revision notes

Editorial revision: November 7, 2026; not a gameplay test date. The reference notes identify source limits and version differences.

  1. Pathea Games: My Time at Sandrock full release notes (Official)

    Pathea's release post describes the full release and separate multiplayer workshop systems, including commissions and co-op content. It is a dated release reference; later patches may change tasks or menus. Confirm the current game mode, platform and objective in the client. No workshop or save was inspected.

  2. Pathea: Sandrock update adding the Commission Tracker (Official)

    Pathea's Steam patch history documents a Commission Tracker sold at City Hall Store after the workshop reaches Level 10. This is a dated PC update note; check current availability and mode-specific UI rather than assuming identical console/multiplayer behavior.

  3. My Time at Sandrock player discussions (Community)

    External user-generated discussion, not Pathea support or verified GamerWin testing. State Singleplayer versus Multiplayer, platform/build, workshop level, commission board/tracker screen and exact objective. Do not share user IDs or private save files.

What changed in this revision

November 7, 2026: first publication; separated story and collaborative workshop expectations using Pathea's release notes. No session was tested.

How we research and correct guides

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