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Browser-local arithmetic · no inventory access

Endless artifact-cap planner

Enter planned artifact counts/costs exactly as displayed in the installed mode.

9 of 15 planned

6 remaining under the documented cap.

Funday Games' 1.1 announcement describes a 15-artifact limit for Endless. This tool only sums typed values; it cannot read your run, determine current item costs, or say whether a build is good. Confirm the cap and actual choices in the installed game.

Build a budget, then make the run's choice serve a job

Funday Games describes Endless as an Elimination variant with a hard carry limit of 15 artifacts. This gives you a concrete planning constraint, not a guaranteed build recipe. Before committing a choice, read its current description and compare it with your weapon tags, survival needs and the next objective shown in your own run. The tag system has changed in updates, so old screenshots or community rankings may not match your build.

  1. Open the current mode and confirm that the run is Endless; do not carry this budget rule into a different mission mode without checking its own rules.
  2. List the artifacts you would prioritize and the slot/count cost displayed by your installed game. The planner totals only your entries and flags totals above 15; it does not know hidden costs or effects.
  3. Use the first ten stages to establish a coherent damage/survival direction while remembering the developer describes them as shorter and higher-density than usual.
  4. At every offered choice, read the current in-game tooltip. Favor a choice that fixes the bottleneck you can observe—crowd control, damage uptime, survivability or a mission objective—rather than adding a tag solely because an old guide called it best.
  5. Before stage 11, check your current health, relevant weapon levels/tags and the objective state. The announcement says difficulty increases significantly from stage 11; it does not publish a universal breakpoint stat or guaranteed winning loadout.
  6. If you fail, record the exact stage and displayed build, the artifacts chosen, and the visible failure mode. Change one decision next attempt so the comparison stays useful.
Run pointWhat the sources establishUseful player decision
Before launchEndless carries at most 15 artifactsKeep your planned list at or under the displayed cap; verify actual choices in-game
Stages 1–10Shorter stages and increased enemy density in the official 1.1 descriptionBuild a coherent baseline quickly; don't treat this as proof a specific weapon is mandatory
Stage 11 onwardThe announcement says difficulty rises significantlyReview actual weaknesses and adapt; no fixed DPS threshold is published here
After a failed runPatch notes continue to change balance and bugsCompare same class/mode/build era and check official notes before copying old advice

References: Funday Games: OUT NOW — Heavy Duty Expansion and free 1.1 update · Funday Games: Deep Rock Galactic: Survivor Steam announcements and patch notes

Use the worksheet as arithmetic, not as an optimizer

The small planner below sums counts you enter against the official 15-item limit. It cannot rank artifacts, inspect your inventory, model drop rates or determine what the game will offer. Leave uncertain costs out instead of guessing, then use the current selection screen as the source of truth.

  1. Enter only the counts shown or confirmed in the current mode UI.
  2. If the total exceeds 15, remove or revise planned entries until it fits; if the total fits, remember that legality does not make the combination effective.
  3. Use discussion posts as hypotheses only. Compare their platform, DLC, build and mode with yours and verify the referenced effects in the installed game.

Before you play

  • I verified Endless mode in my installed build.
  • My planned artifact total is no more than the documented 15-item cap.
  • I checked actual item descriptions rather than importing an old ranking.
  • I am planning for the documented stage 11 difficulty shift without assuming an exact stat threshold.
  • I understand the worksheet cannot access a save, inventory or run.

Frequently asked questions

Is the 15-artifact limit a universal rule for every mode?

The official developer announcement gives this limit for Endless. Check each other mode's current rules separately.

What is the best Endless build?

This guide does not claim a universal winning build. Weapon offers, unlocks, tags, updates and player choices vary; compare choices in the current run.

Does the planner know which artifacts I own?

No. It only sums numbers you enter in this browser tab.

Does this reflect the newest patch?

No newest build number is asserted. Use the linked official Steam announcement list and the build shown in your installed game.

Sources & revision notes

Editorial revision: November 7, 2026; not a gameplay test date. The reference notes identify source limits and version differences.

  1. Deep Rock Galactic: Survivor on Steam (Official)

    Developer/publisher Steam listing checked November 7, 2026. It describes a single-player auto-shooter with mining, mission objectives and extraction. Store descriptions are not a substitute for current in-game values or a tested run.

  2. Funday Games: OUT NOW — Heavy Duty Expansion and free 1.1 update (Official)

    Developer announcement. The free 1.1 update describes Endless as a variant of Elimination, a 15-artifact carry cap, shorter/high-density first ten stages and a difficulty shift from stage 11. It also says mastery rewards increase with higher hazard points; balance and follow-up patches can change specifics.

  3. Funday Games: Deep Rock Galactic: Survivor Steam announcements and patch notes (Official)

    Developer-published Steam announcement index. Consult the latest note matching the build displayed in-game; this page intentionally avoids claiming a newest build number or a universal current balance tier.

  4. Deep Rock Galactic: Survivor Steam Community Discussions (Community)

    External user-generated player posts, not GamerWin comments or verified developer guidance. Match mode, platform, DLC and displayed build; older balance claims can become stale.

What changed in this revision

November 7, 2026: first publication. Added a 15-artifact budget worksheet grounded in the developer's 1.1 Endless description; no gameplay run was tested.

How we research and correct guides

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