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Compare the two mode tracks before diagnosing a missing unlock
Red Hook's launch notes describe Kingdoms as a new mode played independently of Confessions. Kingdoms has its own unlock and upgrade path rather than inheriting the whole Confessions inventory. This distinction explains why a hero skill or Inn option can appear unavailable in one mode without implying the other mode's profile was erased.
| Progress item | Confessions → Kingdoms? | Official exception/behavior |
|---|---|---|
| Item unlocks / hero skill access and upgrades | No wholesale carry-over | Reset and acquired in new ways in Kingdoms |
| Inn functionality | Separate mode progression | Reset in a Kingdoms campaign |
| Stagecoach skins | Yes, after Confessions unlock | Named exception |
| Hero palettes / weapon kits | Yes, after Confessions / Altar of Hope unlock | Named exception |
| Abomination in Kingdoms | Conditional | Complete his Shrines of Reflection in Confessions |
References: Red Hook Studios: Darkest Dungeon II 2.0 Kingdoms Game Mode Launch
Mode-check sequence
Before restarting or deleting a profile, verify which mode and installed content you are looking at.
- Confirm the title-screen mode is Kingdoms or Confessions; their progression tracks are not interchangeable.
- For a missing item, hero skill or Inn option, check the Kingdoms unlock path rather than searching only the Confessions inventory.
- For a missing stagecoach skin, palette or weapon kit, confirm it was unlocked in Confessions/Altar of Hope first.
- For Abomination, verify the required Shrines of Reflection progress in Confessions and that the relevant DLC is installed.
- If an expected exception remains absent, record platform, game version, mode, DLC ownership and the exact unlock; consult current Red Hook support before altering saves.
References: Red Hook Studios: Darkest Dungeon II 2.0 Kingdoms Game Mode Launch
Scope and user-generated discussion
The Steam discussion linked here is player-created and may reflect an older build. It illustrates why mode boundaries confuse players, but official launch notes control the progression rules. This checklist does not read or restore a game profile.
References: Darkest Dungeon II Steam discussion: Kingdoms siege objective question (user-generated) · Red Hook Studios: Darkest Dungeon II 2.0 Kingdoms Game Mode Launch
Before you play
- I identified the active mode before checking unlocks.
- I compared the missing item against Kingdoms' independent progression.
- I checked the explicit carry-over exception and prerequisite.
- I recorded platform/version before contacting support.
Frequently asked questions
Does Kingdoms erase Confessions progress?
Red Hook says Confessions progress is unaffected; Kingdoms has separate progression.
Why are hero skill upgrades not available in Kingdoms?
The launch notes say skill access/upgrades reset and are accessed in new ways within Kingdoms.
How do I unlock Abomination in Kingdoms?
Red Hook's launch notes state his Shrines of Reflection must be completed in Confessions first.
Sources & revision notes
Editorial revision: November 6, 2026; not a gameplay test date. The reference notes identify source limits and version differences.
- Red Hook Studios: Darkest Dungeon II 2.0 Kingdoms Game Mode Launch (Official)
Official launch notes state Kingdoms is independent of Confessions; Kingdoms resets item unlocks, hero skill access/upgrades, and Inn functionality, with a few explicit cosmetic/hero unlock exceptions. Do not assume one mode's progression carries over wholesale.
- Darkest Dungeon II Steam discussion: Kingdoms siege objective question (user-generated) (Community)
Player-created question and replies about a Kingdoms siege objective. Treat the described route as one player's report, not a universal quest trigger; compare with current objective text and official mode/patch notes.
November 6, 2026: first publication, based on Red Hook's Kingdoms mode announcement; no profile was inspected.
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