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Find the first broken link
An empty recipe input is the symptom, not yet the cause. Separate source stock, vehicle assignment, route reachability, delivery destination, storage contents and the Assembly's local input. Update 4.3 product-flow overlays can help locate producers and consumers, but an overlay is evidence to inspect, not a diagnosis by itself.
- Select the stalled Assembly and note the exact missing product and its current input stock.
- Check that the recipe is selected/unlocked and that the needed product exists at a source or storage.
- Inspect the assigned truck/miner and its current job; verify the pickup and destination are reachable and permitted.
- Check the destination storage itself for the required product. If using mixed-material storage, inspect its contents rather than reading only the storage type.
- Follow the final belt or pipe into the Assembly and confirm direction, connection and product compatibility.
References: Captain of Industry Wiki: Truck · Captain of Industry: Update 4.3
Choose a transfer size that fits the consumer
The wiki lists Truck capacity as 60 and specifically warns that Assemblies cannot reserve 60 units of materials. Its suggested pattern is truck to storage, then belt/pipe from storage to the production building. This is a routing explanation, not a guarantee that every recipe requires the same buffer or that more storage alone solves an unreachable route.
| Observed state | Check next | Avoid assuming |
|---|---|---|
| Truck job completes but Assembly input stays low | Whether delivery went to accessible storage and the final belt/pipe is connected | That the Assembly can reserve a truck-sized batch |
| Storage shows a product but recipe still stalls | Correct product, allowed slot, mixed-load contents, belt/pipe direction | That nearby stock is automatically available to every consumer |
| Truck has no useful job | Source stock, assigned transport, destination and route reachability | That adding another truck fixes a blocked or unassigned route |
| Mixed ore or recyclables appear | Inspector/Codex contents and Update 4.3 transport support | That every mixed load contains the desired ingredient |
A practical diagnostic example
If an Assembly is short of metal while the warehouse has metal, write down three states: Assembly input stock, warehouse stock, and whether a belt actually connects them. If the warehouse instead shows mixed mined material, inspect its contents and the sorting/delivery step. Change one route or buffer at a time and read the same panel again; this worksheet does not simulate the factory.
References: Captain of Industry Wiki: Truck · Captain of Industry: Update 4.3 · Captain of Industry player discussions
Before you play
- Exact Assembly ingredient and input stock recorded.
- Recipe and unlock state confirmed.
- Truck has an assigned, reachable source and destination.
- Destination storage contains the required product, not merely another mixed load.
- Final belt/pipe connection and direction checked.
- Update 4.3 behavior and mod state noted before comparing old advice.
Frequently asked questions
How much can a Truck carry?
The game-linked wiki lists a capacity of 60 units. Confirm the vehicle inspector in your current build.
Why does the wiki recommend storage between a Truck and Assembly?
It says Assemblies cannot reserve 60 units of materials and recommends truck delivery to storage followed by belt/pipe feed.
Does this checklist see my save?
No. It only helps you record observations in your browser; it cannot inspect a route, storage or mod.
Sources & revision notes
Editorial revision: November 6, 2026; not a gameplay test date. The reference notes identify source limits and version differences.
- Captain of Industry Wiki: Truck (Community)
A game-linked, community-editable Captain of Industry wiki page states that a Truck carries 60 units and that Assemblies cannot reserve 60 units of materials; it recommends unloading to storage and feeding consumers by belt/pipe. Page history shows a September 2026 edit. Treat displayed capacity as current only after checking the installed build; no throughput was benchmarked.
- Captain of Industry: Update 4.3 (Official)
Developer's Update 4.3 release notes, live November 2026. Covers mixed-material storage, transport and dumping plus product-flow overlays. Version-specific; recheck the in-game changelog after later updates. No save or factory was tested.
- Captain of Industry player discussions (Community)
Player-generated discussion, not developer support or GamerWin-tested advice. Include game version, mod state, exact product, source/consumer buildings and the observed route; do not post save files that contain private information.
November 6, 2026: added an input-chain diagnostic from the game-linked wiki and Update 4.3 notes; no factory, throughput or save was tested.
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