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Compare the rebuild with the publisher's listed triggers
Naughty Dog's support article lists four situations that may cause shaders to build again: hardware changes, driver updates, uninstall/reinstall, and Steam file verification. It does not say every repeat rebuild is normal; the publisher recommends a ticket when none of these apply.
| Recent event | Listed as a rebuild trigger? | Next step |
|---|---|---|
| GPU/other hardware changed | Yes | Allow build to complete; note the changed component |
| Graphics driver updated | Yes | Allow build to complete and record driver version |
| Reinstalled the game | Yes | Allow the new install to build shaders |
| Steam files verified | Yes | Expect possible rebuild after verification |
| None of these happened | Not among the listed cases | Capture version/configuration and contact support |
References: Naughty Dog: Why The Last of Us Part I shaders build again
Separate compilation time from a performance diagnosis
Naughty Dog advises that running before shaders finish may result in poor performance. It recommends checking the current patch and drivers, and exposes a performance HUD under Options > HUD > Performance. Do not compare frame rate before and after using different scenes or unfinished shader states.
- Record the PC build, GPU/driver and the last hardware, driver, reinstall or Steam verification change.
- Allow shader compilation to complete; avoid treating gameplay during compilation as a stable benchmark.
- If performance remains poor afterward, enable Options > HUD > Performance and record the same scene/settings and displayed CPU/GPU context.
- Check the current publisher FAQ and game patch notes before changing graphics options or command-line settings.
- If the rebuild began without a listed trigger, submit a focused support request with the event history and version rather than repeatedly reinstalling.
- Do not delete cache folders or use third-party cleanup tools unless current official support instructs you to.
References: Naughty Dog: The Last of Us Part I PC FAQ · Naughty Dog: Why The Last of Us Part I shaders build again · The Last of Us Part I Steam Community Discussions
Before you play
- A listed rebuild trigger was checked.
- Shaders completed before performance comparison.
- Same scene and settings are used for observations.
- Build and driver versions are recorded.
- No unsupported cache deletion was performed.
Frequently asked questions
Should I interrupt a shader rebuild?
Naughty Dog says running before shaders finish may result in poor performance; allow it to complete before judging the result.
Does a repeat build always mean a bug?
No. The FAQ lists common triggers; outside those cases, it suggests contacting support.
Can this worksheet measure FPS?
No. It cannot read your hardware or performance HUD; it stores only entered notes in the open page.
Sources & revision notes
Editorial revision: November 7, 2026; not a gameplay test date. The reference notes identify source limits and version differences.
- Naughty Dog: Why The Last of Us Part I shaders build again (Official)
Naughty Dog lists hardware changes, driver updates, reinstalling and Steam file verification as situations where shaders may rebuild. If rebuilding happens outside those cases, the article recommends a support ticket; this is dated PC guidance.
- Naughty Dog: The Last of Us Part I PC FAQ (Official)
Naughty Dog's PC FAQ covers the shader cache, performance HUD and PC-specific settings. It is not a console troubleshooting guide; its instructions can change with patches.
- The Last of Us Part I Steam Community Discussions (Community)
External user-generated PC/Steam discussions. Match the current build, hardware, driver and whether shaders completed; old launch reports may describe already-fixed issues.
November 7, 2026: first publication, translated Naughty Dog's shader invalidation causes into a bounded PC diagnostic. No performance test was run.
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