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Choose Survival settings by the run you want
EXOR's custom-difficulty announcement describes Survival as a randomized tile map with a selectable map size, warmup and main duration. Bigger maps contain more tiles and are explicitly described as more demanding for the PC. The developer's later Q&A explains a 90-minute Survival main phase and an initial warmup; the old number is context, not a requirement if your installed menu offers custom values.
- Open the current Survival/custom-difficulty settings and confirm you are changing the Survival mode, not assuming Campaign missions use the same square map.
- Choose the map side first. A larger side increases tile count quadratically, so compare side lengths rather than treating each step as one extra tile.
- Set warmup to the time you want for locating the HQ area and establishing an initial base; the developer says longer warmup gives more setup time.
- Choose the main-phase duration or endless option if offered by the current build, then re-read the selected values before launching.
References: EXOR Studios: Adjusting Custom Difficulty to Your Liking · EXOR Studios: What's Next for The Riftbreaker?
Read the planner output as arithmetic, not a build recommendation
For a selected side n, this page calculates n × n tiles. It also multiplies n by the developer's stated 256-meter tile span for a rough grid scale, then adds warmup and finite main duration. The calculation does not turn that span into a walkable boundary: the game stitches authored tiles into a randomized play area.
| Example input | Direct calculation | What it tells you |
|---|---|---|
| 6×6 map | 6 × 6 = 36 tiles | Tile count only; not route length |
| 6×6 plus 20 min warmup | 6 × 256 = 1,536 m approximate tile-grid span; 20 min setup | Scale and selected setup time, not travel time |
| 20 min warmup + 90 min main phase | 20 + 90 = 110 minutes | Planned settings total, not a guarantee that a run ends on schedule |
| Endless main phase | No finite total is calculated | Main phase is unbounded; warmup remains a separate choice |
References: EXOR Studios: Adjusting Custom Difficulty to Your Liking · EXOR Studios: What's Next for The Riftbreaker?
Adjust one pressure at a time
The official announcement also describes custom difficulty options and example presets. Do not treat the planner as a difficulty rating: enemies, building costs, research, wave multipliers, warmup and player count can interact. Use the game's current controls and change a small set of variables per attempt so you can tell what changed.
References: EXOR Studios: Adjusting Custom Difficulty to Your Liking · The Riftbreaker on Steam
Limits and useful reporting
The settings article dates from 2025 and the developer has continued shipping updates; verify option names and available ranges in your installed version. The 2026 developer Q&A describes future work on Survival, so its roadmap is not a live patch tracker.
- If your menu does not match the cited range, trust the installed game menu and note its build rather than forcing the article's values.
- For a reproducible settings issue, include mode, platform, build, map side, warmup, duration and any custom multipliers.
- Use the in-game feedback route or a clearly labelled community discussion; do not present another player's post as a tested fix.
References: EXOR Studios: What's Next for The Riftbreaker? · The Riftbreaker player discussions
Before you play
- Verify Survival mode and installed build.
- Choose map side, warmup and main duration separately.
- Use the local planner only for tile count, approximate tile-grid scale and setting arithmetic.
- Record other difficulty multipliers independently.
Frequently asked questions
Does a 6×6 map mean a 1,536-meter walk?
No. It is 6×6 tiles and 6×256 meters as a rough tile-grid span from the cited dimensions, not a measured route or guaranteed world boundary.
Does this predict how hard the final wave will be?
No. It does not simulate waves, enemy multipliers, base design, co-op coordination or weapon choices.
Is the developer's 90-minute duration mandatory?
The Q&A uses 90 minutes to describe Survival. EXOR's custom-difficulty article describes configurable main duration; check the current settings menu.
Sources & revision notes
Editorial revision: November 5, 2026; not a gameplay test date. The reference notes identify source limits and version differences.
- EXOR Studios: Adjusting Custom Difficulty to Your Liking (Official)
Developer-published Steam announcement describing Survival map size (3x3–12x12 tiles), tile dimensions, duration, warmup and custom-difficulty controls. Published July 25, 2025; menu names and options should be checked in the player's installed build.
- EXOR Studios: What's Next for The Riftbreaker? (Official)
Developer Q&A checked November 5, 2026. It describes the then-planned World Expansion V focus and reviews Survival mode's 90-minute main phase and warmup. Roadmap dates and future mode behavior are not promises of the current build.
- The Riftbreaker on Steam (Official)
Official product page identifies The Riftbreaker as solo or co-op base-building survival with up to four players; platform details and current edition availability can change.
- The Riftbreaker player discussions (Community)
External user-generated Steam discussions; not reviewed or verified by GamerWin. Include mode, build, custom settings and the exact reproducible symptom; avoid sharing account or private save information.
November 5, 2026: added a Survival settings workflow and local arithmetic from developer-published ranges. No Survival run or hardware measurement was performed.
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