Preparing the interactive tool. Please wait; the guide and worked examples remain available below.
Read the current quota and crew state
The official game description frames salvage collection around a profit quota. It does not provide a current per-moon yield guarantee; use the active terminal and your crew's actual state.
- Record the displayed quota and the value the crew has already secured/credited in the current run.
- Check days remaining, crew members available, ship/equipment state and whether the lobby is modded.
- Write down any items still carried separately from value already credited at the Company.
- Compute the gap as required quota minus credited value; do not add a carried item's estimate until the UI confirms it is credited.
References: Lethal Company Steam store: co-op quota premise and system scope · Zeekerss: Lethal Company developer announcements and patch notes
Choose the next trip by risk, not a fixed tier list
Player discussions show why old route rankings can diverge: patch, lobby mods and team skill all change observed outcomes. The decision is yours; this guide does not declare a universally best moon.
| Current condition | Planning question | Avoid |
|---|---|---|
| Small gap, little time left | Can the crew safely convert an already-known route into enough credited value? | Assuming a high-value moon is automatically worth the risk |
| Large gap, early quota days | What equipment and crew roles are available in this build? | Copying a modded high-quota run |
| Carried scrap is not credited | Can the crew return/sell before the deadline under current rules? | Counting estimated carried value as already banked |
| Discussion gives a different answer | Does its version, branch, mod set and crew size match yours? | Treating anecdotal item prices as a current guarantee |
References: Zeekerss: Lethal Company developer announcements and patch notes · Lethal Company Steam Discussions
Make a crew-readable decision note
A useful plan lets everyone distinguish displayed facts from estimates. Never present the resulting arithmetic as a victory prediction.
- Copy the quota, credited value, deadline and game build from your current session.
- Keep carried items, sold items and shop spending as separate notes.
- Agree on a stop/return condition with the crew before entering another facility.
- After the run, compare what was credited with the estimate and update your own note—do not call one run a universal strategy.
References: Lethal Company Steam store: co-op quota premise and system scope · Lethal Company Steam Discussions
Before you play
- Build/branch and mod state recorded.
- Quota copied from current terminal.
- Credited value separated from carried scrap estimate.
- Deadline and available crew/equipment recorded.
- Trip decision is risk-based, not a static moon tier claim.
- No run or success rate is claimed as tested.
Frequently asked questions
Does the tool know my scrap inventory?
No. It records only what you enter and does not connect to a save, ship or terminal.
Can a moon tier list tell me the guaranteed quota value?
No. Build, mods, random encounters and crew execution matter; use current game evidence.
Does the remaining quota gap mean we should always take another trip?
No. Compare remaining time, crew safety, available gear and your own risk tolerance.
Sources & revision notes
Editorial revision: November 7, 2026; not a gameplay test date. The reference notes identify source limits and version differences.
- Lethal Company Steam store: co-op quota premise and system scope (Official)
The official store description frames the job around recovering scrap and meeting a profit quota; it is a premise summary, not a detailed current value table. Build and mods can change play. This guide uses only the crew's live quota and collected value, not fixed moon recommendations.
- Zeekerss: Lethal Company developer announcements and patch notes (Official)
Developer-authored Steam announcement feed; branch and version can change the creature, facility, moon and equipment rules. Read the exact note for the build actually launched. Do not use a community tier list or modded run as proof of vanilla values. No match was played.
- Lethal Company Steam Discussions (Community)
Player-generated reports may refer to old versions, beta branches, mods, custom moons or larger lobbies. State exact game version/branch, mods, crew size, moon and displayed quota; don't repost another crew's alleged item values as a verified current table.
November 7, 2026: first publication; added a quota-gap decision framework using crew-entered and live UI values, with no fixed moon yields. No run was played.
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