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Use the documented recipe as a narrow test case
Automation depends on more than placing a zombie: the recipe needs to be available to that station and its inputs need to be accessible. The cited update confirms a 'Keeper crafts it once' prerequisite for Memory tincture; other recipes may differ, so read the workstation and technology UI.
- Confirm the intended recipe name and the exact workstation type in the current UI.
- Check whether the recipe appears in the workstation's list and whether its technology/quest prerequisite is shown as complete.
- For Memory tincture specifically, follow the developer's note: craft it once yourself before expecting a zombie alchemy workbench to repeat it.
- Confirm a zombie is assigned and the required ingredients are available to the workstation's supply chain.
- Check for a blocked output or missing-storage state before moving the worker; the game has had version-specific station fixes, so read the installed build's update notes.
- Change one factor at a time and record whether the recipe appears, starts, or stops; do not generalize the tincture behavior to every recipe.
| Observed state | First check | Scope |
|---|---|---|
| Recipe missing from list | Technology/quest and station type | No universal unlock matrix is claimed |
| Memory tincture selected, zombie idle | Keeper craft-once requirement in v1.304 note | Specific to this recipe note |
| Recipe present but not starting | Assigned worker and ingredient availability | Check the station's actual message |
| Craft begins but output stalls | Output space and storage/courier path | Do not assume the recipe unlock failed |
References: Lazy Bear Games: Graveyard Keeper official Steam announcements
Write down the automation state
The local preflight stores only your chosen recipe, station and observed state. It does not inspect a zombie, chest or DLC.
- Enter the recipe and station names exactly as displayed.
- Mark whether the Keeper has crafted it once, and whether the recipe appears in the zombie workstation.
- Record the game's message before changing ingredients or assignments.
References: Graveyard Keeper Steam Community Discussions
Before you play
- I checked recipe visibility before moving a zombie.
- I applied the craft-once note only to Memory tincture.
- I verified ingredients, assignment and output space separately.
Frequently asked questions
Must I craft every recipe manually before zombies can make it?
The cited developer note establishes that for Memory tincture in v1.304; it does not establish a universal rule for every recipe.
Does the checker know whether my Keeper learned the recipe?
No. It only records your answer and cannot access game state.
Could DLC affect the workstation UI?
Yes. Record owned DLC and build; the official Global Craft Control feature is specifically tied to Better Save Soul.
Sources & revision notes
Editorial revision: November 7, 2026; not a gameplay test date. The reference notes identify source limits and version differences.
- Lazy Bear Games: Graveyard Keeper official Steam announcements (Official)
Developer announcement history checked November 7, 2026. Relevant notes include the Breaking Dead automation update and Better Save Soul's Global Craft Control; the latter is DLC-scoped. Do not infer that every zombie station, recipe or platform has the same controls. No cemetery was tested.
- Graveyard Keeper Steam Community Discussions (Community)
External player-generated posts, not verified GamerWin advice. Record owned DLC, platform/build, workstation and exact recipe before comparing reports.
November 7, 2026: first publication. Made the developer's Memory tincture craft-once note actionable while keeping it recipe-specific; no zombie production was tested.
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