Separate subscription sync from actual platform support
A mod subscription can follow a linked account, but that does not make every mod available on a console. The publisher says unsupported console mods are ignored and marks supported entries with an availability tag. A save created while mods were enabled is still considered modded.
| Situation | What to compare | Do not assume |
|---|---|---|
| PC save moving to console | Every enabled mod's console tag and target content | That a synced subscription means the mod runs on console |
| Modded save will not load | Exact active set and versions on both platforms | That deleting random files is a safe repair |
| Achievements matter | Whether the target is a console and save is modded | That trophies remain available on the modded file |
| Want a clean transfer | Whether you have a separate unmodded save | That disabling mods retroactively converts a save |
References: CD PROJEKT RED: Cross-platform mod support
Use a one-change-at-a-time compatibility check
Keep the original save and record the current state before changing mods. The support article is about the publisher's supported mod feature and does not guarantee compatibility for every build or third-party mod.
- Record game version, source/target platforms, region, expansion state and whether each save has the modded-save marker.
- Open the mod list on the source and write down exact names and versions that are enabled, not merely subscribed.
- Check the publisher's console-availability tag for each item and confirm the same supported set is present on the target.
- Use the game's mod verification prompt to review proposed download/enable/update/downgrade actions; read the list before confirming.
- Keep a separate local unmodded save if achievements or a safer comparison matter; do not overwrite the original while diagnosing.
- If a mismatch persists, record the verification window and ask the mod author or publisher with redacted details; treat forum reports as unverified.
References: CD PROJEKT RED: Cross-platform mod support · Cyberpunk 2077 Steam Community Discussions
Before you play
- Enabled mods are listed with exact versions.
- Console availability is checked per mod.
- Original save is preserved.
- Achievement expectations account for modded-save rules.
- No unknown files or save edits were applied.
Frequently asked questions
Will disabling a mod make an existing save unmodded?
The linked guidance says a save created while mods were enabled is considered modded; do not assume removing a mod reverses that status.
Can I use a Steam discussion as confirmation?
Use it as a lead only. Match the build, platform, mod version and DLC state, then verify against the current publisher guidance.
Does this tool check mod.io or my save?
No. It is a private checklist in the page and cannot query accounts, files or subscriptions.
Sources & revision notes
Editorial revision: November 7, 2026; not a gameplay test date. The reference notes identify source limits and version differences.
- CD PROJEKT RED: Cross-platform mod support (Official)
The publisher lists PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2 for its cross-platform mod feature; cross-progression requires a compatible mod set, and console achievements/trophies are disabled on modded saves. Confirm feature availability for the edition and region you use.
- CD PROJEKT RED: How to use Cyberpunk 2077 cross progression (Official)
The publisher's instructions require the latest game update and the same CD PROJEKT RED account; an uploaded save is marked with a cloud icon. Platform and regional-version restrictions may apply. Check the live support page for current scope.
- Cyberpunk 2077 Steam Community Discussions (Community)
External user-generated PC/Steam discussions, not verified support. Match game version, expansion ownership, mods, store and account state before applying another player's report.
November 7, 2026: first publication, separated account subscription from mod compatibility and console achievement limits. No mod set was tested.
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