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Windrose
Practical PC co-op and dedicated-server help: separate region/relay/Direct IP failures, protect a world before migration troubleshooting, and plan a setup without exposing your address or save.
Choose the next problem to solve
Windrose reading path
Check the same connection region first, then separate relay from Direct IP and LAN from cross-home port forwarding. For a server loading a fresh world, stop and back up before comparing WorldIslandID; the checklist cannot test connectivity or validate a save.
Start from your situation
What is blocking you?
First compare Connection Service regions; test Force Relay separately from Direct IP, then branch on same-LAN versus cross-home routing.
Read the relevant guideDedicated server keeps making a new world?Stop it, back up the server data, then compare WorldIslandID with the intended world ID; if it matches, treat save corruption as possible rather than renaming folders.
Read the relevant guideNeed a local server checklist?Use the co-op preflight to distinguish LAN, relay and Direct IP; it never probes your network or reads server files.
Read the relevant guideWindrose guides
3 articlesA connection-path decision guide for Windrose invite-code failures, same-network co-op and direct-IP setup.
Updated November 6, 2026 · 5 min readSeparate a wrong dedicated-server World ID from a potentially damaged save without overwriting the only copy.
Updated November 6, 2026 · 5 min readChoose LAN, relay or cross-home Direct IP and verify version, region and world-selection checks without sending network or save data.
Updated November 6, 2026 · 3 min readCoverage notes
Check the assumptions before copying a route
These are AI-assisted, source-based guides, not claimed hands-on tests. Each article states its platform or mode limits. Game patches, world settings and mods can change the result.
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